Bloopers Studios

Bloopers studios is Big. To get an idea of how big it is, you'd have to look into your imagination many times over. The most accurate depiction is that of a camera filming a monitor playing a scene similar to MC Escher's "Relativity" in which the camera's image is being projected on multiple mirrors within the scene while The Eagle's "Hotel California" can be heard coming out of one of the mirrors.

Cosmology:

As the topmost Blooperversial container, Bloopers Studios encompasses all of space and time. Although, the Studio's headquarters building has a physical presence in all eras and all characters can be found within its walls, characters will also mention having to commute to their job at the studios or meeting someone there as their role require them to "act outside" the building they can never leave and in some case have also never entered. Because the Blooperverse exists entirely within the Studios and the Studios also have a physical presence in the Blooperverse, it can create some confusion as to which is inside of which and vice-versa or not.

"And the Building across the street is Bloopers Studios Headquarters! If you're lucky, you might get a glipse of yourselves walking past one the many windows that surround us. Let your limited minds sort out the details of us being in front or within. Actually, let's enter the lobby and look in this direction to see if we're still walking the street once we're inside..."
-- Bloopers Studios tour guide.

The real world location of Bloopers Studios is in Montreal, Canada.

History:

Founded in 2007 under the name "Snotling Comics" by the author know as Snotling, the Studio's first published graphic story was Poser Brother, a low quality experiental story where many of the characters of the Starship Bloopers series were introduced.

Genre, style and tropes:

The Studios first focussed on Illustrated stories Producing fetish or paraphiliac content pertaining to size differences, size changing, Shape changes, and physical comparizons between characters of the same or different sex.

The main genre being the process of Women growing to larger sizes. The genre encompasses:
- Amazons: Women of size and strength comparable or exceding the average man.
- Mini Giantesses: Women of 8' to 30'
- Weight Gain/Loss, from skinny to plus-sized
- Focussed body part expansion (Breasts, Muscles, other...)
- Size Transfer, where one character absorbs the mass of another.
- Giantess: Women of 30+ feet of height.
- Sommetimes: Shrinking, Faeries, Goddesses, cat-girls

Writing and illustration style vary to suite the story and the rendering technology. Most of the graphic design includes some retro elements even in futuristic stories presented as Moonage/Moonpunk. Manga influence is also palpable with some anime hybridisation of character physiques, such as larger eyes, larger heads and smaller waist-to-hip ratios.

The writing style is both rich in typos and pseudoscientifically accurate with a strong tone of absurd humor. Bloopers Studios CEO Snotling spends a lot of time researching subjects such as stem-cells, antropometrics, kinesiology, astrophysics, actionnable abstraction, Pastafarism and quantum absurdity.

Other influences such as Gene Roddenberry, George Lucas, Doctor Who, Eiichiro Oda, Go Nagai, Douglass Adams, Scott Adams, Grizzly Adams and Weird Al Yankovic are also reccuring references.

Format:

Funky Spice started as a digital comic book format but moved on half-way to Full screen storytelling. More or less, Full HD slides accompanied by Naration and/or speach bubbles. Some stories use full frames, other a mix of full and split frames.

In 2017, Bloopers Studios began working PC-Game also named Funky Spice. The game features a theater where many of the Studios' recent content can be viewed.




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